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Mapping

The Mapping page allows you to create, import, export, and activate pixel mappings for your HDMI ArtNet Converter.

Settings

Before grabbing a mapping, specify the color type (RGB/RGBW) in the Settings dialog:

Mapping settings
Mapping page with Grab and Upload options
warning

You only need to set the RGB or RGBW color type before grabbing. Once captured with the correct color type, you can freely switch between mappings with different color types.

Color type settings
RGB/RGBW color type selection

Import Methods

You can import pixel mappings in two ways:

  1. Record from any ArtNet source
  2. Import from MPX file
Calibration image note
Important note about calibration image usage
info

The calibration image is required for the grabbing process. Please read the on-screen instructions carefully.

Grab a Mapping from ArtNet Source

Example: Using ENTTEC LED Mapper (ELM)

  1. Create a pixel mapping project with the calibration image pixelom.bmp as background
ELM with calibration image
ENTTEC LED Mapper with calibration image background
  1. Create your pixel layout (example: 10 pixel RGB line)
warning

Ensure the RGB/RGBW color type matches in both the Pixout Admin Panel and your third-party software.

ELM pixel configuration
Pixel configuration in ELM
ELM project
Completed pixel mapping project
  1. Select the correct color type in Admin PanelMappingSettings

  2. Ensure ELM and the Converter are on the same network

  3. Click the Grab button in the Mapping section

Grabbing complete
Successfully grabbed pixel mapping
tip

If grabbing doesn't start, verify that ELM and the Converter are on the same network and that broadcast/unicast is configured correctly.

Mapping Options

After successful grabbing, each pixel mapping has the following options:

OptionDescription
NameDisplay name of the mapping
EditChange the mapping name
DeleteRemove the mapping
ActivateUse this mapping for conversion
ViewPreview and detailed view
ExportDownload mapping to your PC
info

Pixel mapping names can be edited by clicking the pencil icon.

Import from File

You can import two types of files:

  1. MADRIX 3 MPX file (from Madrix → Patch section)
  2. Pixout HDMI Converter exported MPX file

After importing, the mapping will be available for activation.

Activating a Mapping

Before activating, specify the maximum number of universes in use. This only needs to be done once. For multiple converters, you can specify different universe ranges (e.g., 1-128, 128-256).

Universe configuration
Universe range configuration

Click Activate to enable a pixel mapping. If you see a warning about nodes, you need to configure your Nodes first.

Node warning
Warning when nodes need configuration

Once nodes are configured correctly:

Activation success
Successful activation message showing available universes
info

After reboot, the Converter will automatically resume playing the last activated pixel mapping.

Pixel Mapping View

Click View to preview any mapping:

Mapping preview
Mapping preview with Detail button

Click Detail to see individual pixel information. Hover over pixels to view:

  • DMX channel
  • Universe
  • X, Y position
Detail view
Detailed pixel information on hover

Storage

The total number of pixel mappings is limited only by SD card capacity. The included 8GB SD card can be upgraded if needed.